:orphan: .. testsetup:: * from lightning.pytorch.callbacks.early_stopping import EarlyStopping .. _training-speedup: ####################### Speed Up Model Training ####################### When you are limited with the resources, it becomes hard to speed up model training and reduce the training time without affecting the model's performance. There are multiple ways you can speed up your model's time to convergence. ************************ Training on Accelerators ************************ **Use when:** Whenever possible! With Lightning, running on GPUs, TPUs, HPUs on multiple nodes is a simple switch of a flag. GPU Training ============ Lightning supports a variety of strategies to speed up distributed GPU training. Most notably: * :class:`~lightning.pytorch.strategies.DDPStrategy` * :class:`~lightning.pytorch.strategies.FSDPStrategy` * :class:`~lightning.pytorch.strategies.DeepSpeedStrategy` .. code-block:: python # run on 1 gpu trainer = Trainer(accelerator="gpu", devices=1) # train on 8 GPUs, using the DDP strategy trainer = Trainer(accelerator="gpu", devices=8, strategy="ddp") # train on multiple GPUs across nodes (uses 8 GPUs in total) trainer = Trainer(accelerator="gpu", devices=2, num_nodes=4) GPU Training Speedup Tips ------------------------- When training on single or multiple GPU machines, Lightning offers a host of advanced optimizations to improve throughput, memory efficiency, and model scaling. Refer to :doc:`Advanced GPU Optimized Training for more details <../advanced/model_parallel>`. | :class:`~lightning.pytorch.strategies.ddp.DDPStrategy` only performs two transfer operations for each step, making it the simplest distributed training strategy: 1. Moving data to the device. 2. Transfer and sync gradients. .. image:: ../_static/fetched-s3-assets/ddp.gif :alt: Animation showing DDP execution. :width: 500 :align: center | For more details on how to tune performance with DDP, please see the :ref:`DDP Optimizations ` section. DataLoaders ^^^^^^^^^^^ When building your DataLoader set ``num_workers>0`` and ``pin_memory=True`` (only for GPUs). .. code-block:: python Dataloader(dataset, num_workers=8, pin_memory=True) num_workers ^^^^^^^^^^^ The question of how many workers to specify in ``num_workers`` is tricky. Here's a summary of `some references `_, and our suggestions: 1. ``num_workers=0`` means ONLY the main process will load batches (that can be a bottleneck). 2. ``num_workers=1`` means ONLY one worker (just not the main process) will load data, but it will still be slow. 3. The performance of high ``num_workers`` depends on the batch size and your machine. 4. A general place to start is to set ``num_workers`` equal to the number of CPU cores on that machine. You can get the number of CPU cores in Python using ``os.cpu_count()``, but note that depending on your batch size, you may overflow CPU RAM. .. warning:: Increasing ``num_workers`` will ALSO increase your CPU memory consumption. The best thing to do is to increase the ``num_workers`` slowly and stop once there is no more improvement in your training speed. For debugging purposes or for dataloaders that load very small datasets, it is desirable to set ``num_workers=0``. However, this may log a warning that you're not using enough workers. See :doc:`warnings` if you need to disable such warnings. Persistent Workers ^^^^^^^^^^^^^^^^^^ If you use a large number of ``num_workers`` in your dataloaders or your epochs are very fast, you may notice a slowdown at the beginning of every epoch due to the time it takes for the dataloader to spawn its worker processes. In this case, setting ``persistent_workers=True`` in your dataloader will significantly speed up the worker startup time across epochs. Low-precision Matrix Multiplication ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ GPUs of the generation Ampere or later (A100, H100, etc.) support `low-precision matrix multiplication `_ to trade-off precision for performance: .. code-block:: python # Default used by PyTorch torch.set_float32_matmul_precision("highest") # Faster, but less precise torch.set_float32_matmul_precision("high") # Even faster, but also less precise torch.set_float32_matmul_precision("medium") It makes sense to lower the precision only in applications where the loss of precision has a negligible impact on your model's performance. TPU Training ============ You can set the ``devices`` trainer argument to 1, [7] (specific core) or eight cores. .. code-block:: python # train on 1 TPU core trainer = Trainer(accelerator="tpu", devices=1) # train on 7th TPU core trainer = Trainer(accelerator="tpu", devices=[7]) # train on 8 TPU cores trainer = Trainer(accelerator="tpu", devices=8) To train on more than eight cores (a POD), submit this script using the xla_dist script. Example:: python -m torch_xla.distributed.xla_dist --tpu=$TPU_POD_NAME --conda-env=torch-xla-nightly --env=XLA_USE_BF16=1 --python your_trainer_file.py Read more in our :ref:`training-speedup` and :ref:`plugins` guides. ---- ******************* Compiling the model ******************* Compiling your LightningModule can result in significant speedups, especially on the latest generations of GPUs. Simply call ``torch.compile`` on the model before passing it to the Trainer: .. code-block:: python model = MyLightningModule() # Compile the model model = torch.compile(model) trainer = Trainer() trainer.fit(model) Follow :doc:`this detailed guide ` to get the most performance out of your compiled model. ---- ************** Early Stopping ************** Usually, long training epochs can lead to either overfitting or no major improvements in your metrics due to no limited convergence. Here :class:`~lightning.pytorch.callbacks.early_stopping.EarlyStopping` callback can help you stop the training entirely by monitoring a metric of your choice. You can read more about it :ref:`here `. ---- .. _speed-amp: ********************************* Mixed Precision (16-bit) Training ********************************* Lower precision, such as the 16-bit floating-point, enables the training and deployment of large neural networks since they require less memory, enhance data transfer operations since they required less memory bandwidth and run match operations much faster on GPUs that support Tensor Core. **Use when:** * You want to optimize for memory usage on a GPU. * You have a GPU that supports 16-bit precision (NVIDIA pascal architecture or newer). * Your optimization algorithm (training_step) is numerically stable. * You want to be the cool person in the lab :p .. video:: ../_static/fetched-s3-assets/Trainer+flags+9+-+precision_1.mp4 :width: 400 :poster: ../_static/fetched-s3-assets/thumb_precision.png | Mixed precision combines the use of both 32 and 16-bit floating points to reduce memory footprint during model training, resulting in improved performance, achieving upto +3X speedups on modern GPUs. Lightning offers mixed precision training for GPUs and CPUs, as well as bfloat16 mixed precision training for TPUs. .. testcode:: :skipif: torch.cuda.device_count() < 4 # 16-bit precision trainer = Trainer(precision=16, accelerator="gpu", devices=4) Read more about :ref:`mixed-precision training `. ---- *********************** Control Training Epochs *********************** **Use when:** You run a hyperparameter search to find good initial parameters and want to save time, cost (money), or power (environment). It can allow you to be more cost efficient and also run more experiments at the same time. You can use Trainer flags to force training for a minimum number of epochs or limit it to a max number of epochs. Use the ``min_epochs`` and ``max_epochs`` Trainer flags to set the number of epochs to run. Setting ``min_epochs=N`` makes sure that the training will run for at least ``N`` epochs. Setting ``max_epochs=N`` will ensure that training won't happen after ``N`` epochs. .. testcode:: # DEFAULT trainer = Trainer(min_epochs=1, max_epochs=1000) If running iteration based training, i.e., infinite / iterable DataLoader, you can also control the number of steps with the ``min_steps`` and ``max_steps`` flags: .. testcode:: trainer = Trainer(max_steps=1000) trainer = Trainer(min_steps=100) You can also interrupt training based on training time: .. testcode:: # Stop after 12 hours of training or when reaching 10 epochs (string) trainer = Trainer(max_time="00:12:00:00", max_epochs=10) # Stop after 1 day and 5 hours (dict) trainer = Trainer(max_time={"days": 1, "hours": 5}) Learn more in our :ref:`trainer_flags` guide. ---- **************************** Control Validation Frequency **************************** Check Validation Every n Epochs =============================== **Use when:** You have a small dataset and want to run fewer validation checks. You can limit validation check to only run every n epochs using the ``check_val_every_n_epoch`` Trainer flag. .. testcode:: # default trainer = Trainer(check_val_every_n_epoch=1) # runs validation after every 7th Epoch trainer = Trainer(check_val_every_n_epoch=7) Validation Within Training Epoch ================================ **Use when:** You have a large training dataset and want to run mid-epoch validation checks. For large datasets, it's often desirable to check validation multiple times within a training epoch. Pass in a float to check that often within one training epoch. Pass in an int ``K`` to check every ``K`` training batch. Must use an ``int`` if using an :class:`~torch.utils.data.IterableDataset`. .. testcode:: # default trainer = Trainer(val_check_interval=1.0) # check every 1/4 th of an epoch trainer = Trainer(val_check_interval=0.25) # check every 100 train batches (ie: for IterableDatasets or fixed frequency) trainer = Trainer(val_check_interval=100) Learn more in our :ref:`trainer_flags` guide. ---- ********************* Preload Data Into RAM ********************* **Use when:** You need access to all samples in a dataset at once. When your training or preprocessing requires many operations to be performed on entire dataset(s), it can sometimes be beneficial to store all data in RAM given there is enough space. However, loading all data at the beginning of the training script has the disadvantage that it can take a long time, and hence, it slows down the development process. Another downside is that in multiprocessing (e.g., DDP) the data would get copied in each process. One can overcome these problems by copying the data into RAM in advance. Most UNIX-based operating systems provide direct access to tmpfs through a mount point typically named ``/dev/shm``. Increase shared memory if necessary. Refer to the documentation of your OS on how to do this. 1. Copy training data to shared memory: .. code-block:: bash cp -r /path/to/data/on/disk /dev/shm/ 2. Refer to the new data root in your script or command-line arguments: .. code-block:: python datamodule = MyDataModule(data_root="/dev/shm/my_data") ---- ************** Model Toggling ************** **Use when:** Performing gradient accumulation with multiple optimizers in a distributed setting. Here is an explanation of what it does: * Considering the current optimizer as A and all other optimizers as B. * Toggling, which means all parameters from B exclusive to A will have their ``requires_grad`` attribute set to ``False``. * Restoring their original state when exiting the context manager. When performing gradient accumulation, there is no need to perform grad synchronization during the accumulation phase. Setting ``sync_grad`` to ``False`` will block this synchronization and improve your training speed. :class:`~lightning.pytorch.core.optimizer.LightningOptimizer` provides a :meth:`~lightning.pytorch.core.optimizer.LightningOptimizer.toggle_model` function as a :func:`contextlib.contextmanager` for advanced users. Here is an example of an advanced use case: .. testcode:: # Scenario for a GAN with gradient accumulation every two batches and optimized for multiple GPUs. class SimpleGAN(LightningModule): def __init__(self): super().__init__() self.automatic_optimization = False def training_step(self, batch, batch_idx): # Implementation follows the PyTorch tutorial: # https://pytorch.org/tutorials/beginner/dcgan_faces_tutorial.html g_opt, d_opt = self.optimizers() X, _ = batch X.requires_grad = True batch_size = X.shape[0] real_label = torch.ones((batch_size, 1), device=self.device) fake_label = torch.zeros((batch_size, 1), device=self.device) # Sync and clear gradients # at the end of accumulation or # at the end of an epoch. is_last_batch_to_accumulate = (batch_idx + 1) % 2 == 0 or self.trainer.is_last_batch g_X = self.sample_G(batch_size) ########################## # Optimize Discriminator # ########################## with d_opt.toggle_model(sync_grad=is_last_batch_to_accumulate): d_x = self.D(X) errD_real = self.criterion(d_x, real_label) d_z = self.D(g_X.detach()) errD_fake = self.criterion(d_z, fake_label) errD = errD_real + errD_fake self.manual_backward(errD) if is_last_batch_to_accumulate: d_opt.step() d_opt.zero_grad() ###################### # Optimize Generator # ###################### with g_opt.toggle_model(sync_grad=is_last_batch_to_accumulate): d_z = self.D(g_X) errG = self.criterion(d_z, real_label) self.manual_backward(errG) if is_last_batch_to_accumulate: g_opt.step() g_opt.zero_grad() self.log_dict({"g_loss": errG, "d_loss": errD}, prog_bar=True) ----- ***************** Set Grads to None ***************** In order to improve performance, you can override :meth:`~lightning.pytorch.core.LightningModule.optimizer_zero_grad`. For a more detailed explanation of the pros / cons of this technique, read the documentation for :meth:`~torch.optim.Optimizer.zero_grad` by the PyTorch team. This is enabled by default on ``torch>=2.0.0``. .. testcode:: class Model(LightningModule): def optimizer_zero_grad(self, epoch, batch_idx, optimizer): optimizer.zero_grad(set_to_none=True) ----- *************** Things to Avoid *************** .item(), .numpy(), .cpu() ========================= Don't call ``.item()`` anywhere in your code. Use ``.detach()`` instead to remove the connected graph calls. Lightning takes a great deal of care to be optimized for this. Clear Cache =========== Don't call :func:`torch.cuda.empty_cache` unnecessarily! Every time you call this, ALL your GPUs have to wait to sync. Transferring Tensors to Device ============================== LightningModules know what device they are on! Construct tensors on the device directly to avoid CPU->Device transfer. .. code-block:: python # bad t = torch.rand(2, 2).cuda() # good (self is LightningModule) t = torch.rand(2, 2, device=self.device) For tensors that need to be model attributes, it is best practice to register them as buffers in the module's ``__init__`` method: .. code-block:: python # bad self.t = torch.rand(2, 2, device=self.device) # good self.register_buffer("t", torch.rand(2, 2))